Destiny: Rise of Ironintroduces a new mode -- Supremacy -- for the game's competitive "Crucible,amateur massage sex videos" where teams of human players battle for bragging rights and sweet loot.
It might be new to Destiny, but Supremacy is actually a carbon-copy of a mode from another popular game: Kill Confirmed from Call of Duty. There are some minor cosmetic differences, but the two are otherwise identical.
SEE ALSO: 'Rise of Iron' remixes the very first Strike in 'Destiny'In Supremacy, two teams of six fight much like they would in Destiny's Clash mode, where the only objective is to kill enemies and, in so doing, earn more points than the opposing team. The difference here is how those points are applied.
When you kill an enemy in Supremacy, they leave behind a crest, which looks like one of the game's treasure engrams only there's a little symbol it. The kill doesn't earn your team any points, but collecting that crest does.
The catch is that both teams can see any loose crests -- whether they belond to a friend or a foe -- and both teams can collect them. Grabbing a downed enemy's crest earns your team points, but grabbing one left behind by a downed ally blocks the opposing team from accruing those points.
In tactical terms the rules of Supremacy encourage close-quarters combat, since you want to be close to those crests when they drop.
It's also good strategy to stick with your team in Supremacy. Teammates can provide covering fire while one person collects crests, but moving in a group also makes it easier to reach allied crests before the enemy does.
You can see Supremacy in action in the above video, which features the "Skyline" and "The Last Exit" maps, both of which are new in Rise of Iron. The Destinyadd-on arrives for PlayStation 4 and Xbox One on Sept. 20.
Topics Esports Gaming
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