In this second part of our deeper look at 3D game rendering,japan video sex we'll be focusing what happens to the 3D world after all of the vertex processing has finished. We'll need to dust off our math textbooks again, grapple with the geometry of frustums, and ponder the puzzle of perspectives. We'll also take a quick dive into the physics of ray tracing, lighting and materials – excellent!
The main topic of this article is about an important stage in rendering, where a three dimensional world of points, lines, and triangles becomes a two dimensional grid of colored blocks. This is very much something that just 'happens', as the processes involved in the 3D-to-2D change occur unseen, unlike with our previous article where we could immediately see the effects of vertex shaders and tessellation. If you're not ready for all of this, don't worry – you can get started with our 3D Game Rendering 101. But once you're set, read on our for our next look at the world of 3D graphics.
(Editor: {typename type="name"/})
VidCon 2025: Creators share their mistakes and lessons learned
Pringles releases an entire Thanksgiving dinner made out of chips
New video shows a special view of a meteor from space
Walmart plans to test Tesla's brand new electric semi
The White House might have inflated Trump's golf record, because this is how we live now
Australia just landed its first high performance centre for esports
'Fantastic Beasts: The Crimes of Grindelwald' first cast photo is here
Tesla Semi truck launch: What to expect and why it matters
Best robot vacuum deal: Save $500 on Roborock Qrevo Edge
The best advice to read if you're struggling to quit a job you hate
China just built the world's biggest floating solar project
Australia just landed its first high performance centre for esports
接受PR>=1、BR>=1,流量相当,内容相关类链接。