This is Watch Dark Fantasies (2010)the third installment in our CPU design series. In Part 1, we covered computer architecture and how a processor works at a high level. Part 2 explored the design and implementation of individual chip components. Now, in Part 3, we take things a step further to see how architectural and schematic designs are transformed into physical chips.
How do you transform a pile of sand into an advanced processor? Let's find out.
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